Blablabla

R 399.00 ZAR
By Djeco

This product is unavailable
Description

The Ultimate Conversation Starter!

Looking for a fun and compact travel game that's perfect for the whole family? Blablabla is the answer! This exciting conversation game is designed to spark laughter, creativity, and connection.

Pack it up and take it on the go - Blablabla is the ideal travel companion for road trips, flights, or family gatherings. With its easy-to-play format, you'll be enjoying hilarious and thought-provoking conversations in no time.

Get ready to laugh, share, and make unforgettable memories with Blablabla - the ultimate family bonding experience!"

Features:

  • Contents: 240 cards, 1 dice.
  • Age: 7-99 years.
  • For 3 to 5 players.

Ways to play:

Objective: Win the most cards.

Preparation:

  • Decide either the length of the game (when the player with the most cards wins) or the number of points needed to win.
  • Each player starts with 5 cards, and the rest remain in a pile.

Gameplay:

The oldest player begins as the judge.

The judge rolls a dice, which determines the type of game for that round.

There are three possible games:

  • Card Association:
    • The judge turns over the first card from the pile.
    • Players must associate one card from their hand with the card revealed by the judge.
    • For example, if the judge reveals a “cow” card, players might associate it with “milk,” “duck,” or a “country landscape.”
    • The judge decides which association is most relevant.
    • The winning player receives the revealed card as a point.
    • Players replace the used card with a new one from the pile. 
  • Storyline:
    • The judge turns over the first card.
    • Players select 2 cards from their hand to create a story related to the revealed card.
    • For instance, if the revealed card is a “duck,” players might create a story involving a bubblegum bubble that makes a “quack, quack” noise.
    • The judge chooses the best story arbitrarily.
    • The winner keeps the revealed card as a point.
    • Players replace their used cards.
  • Self-Representation:
    • Each player chooses a card from their hand that represents themselves.
    • Players place their chosen card face down in front of them.
    • The judge collects all the cards, mixes them, and hands one to each player.
    • The judge justifies their choice for each player.
    • The judge wins cards they correctly attribute, and the chosen players also win a card.
    • Unused cards go under the pile, and players replace them

The next player becomes the judge, and the game continues.

The player with the most cards at the end of the game or the first to reach the specified points wins.

 

 

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